Different Hazard suits

The ground game set in the Commanderverse.
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Wolfmire
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Joined: Tue Jul 23, 2019 9:02 pm

Different Hazard suits

Post by Wolfmire » Wed Jan 22, 2020 9:44 am

They could be like terminators. I'd like to see a mini-gun, a Missile and/or a Shotgun CQC (like bolted to their arms, sort of like the NC in PlanetSide 2) Variant.

would also like to have more info on how forest work. The idea that a large forest works like a garrison is retarded. I don't care if they're immortals, they shouldn't be able to travel across the entire forest in one turn
I hope we get to the point that we surpass at least WarHammer Fantasy. It might knock some sense into GW then... MIGHT

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Gauntlet
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Joined: Wed Jun 12, 2019 11:02 pm

Re: Different Hazard suits

Post by Gauntlet » Wed Jan 22, 2020 9:57 pm

I've been keeping some Wolverine AA turrets for the day I get another batch of Hazards to swap them in instead of the railguns...

and I don't know how it would work, but I'd love to have some Flamer Hazards too.

Mr.prowler
Posts: 39
Joined: Fri Jun 28, 2019 1:53 am

Re: Different Hazard suits

Post by Mr.prowler » Thu Jan 23, 2020 4:04 am

I doubt it'll happen, but starship troopers/forever war style "heavy" hazards would be cool.

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Thunderboy
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Joined: Wed Jun 12, 2019 7:51 am

Re: Different Hazard suits

Post by Thunderboy » Fri Jan 24, 2020 5:48 pm

Just convert them, and use some house rules
“We're like the Forums little pitbull. You'll beat it, mistreat it, and once in a while we'll escape to attack somebody.” ;)

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