Feedback on TTCOMBAT's Zone builder

Any useful software for either game.
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Thunderboy
Posts: 144
Joined: Wed Jun 12, 2019 7:51 am

Feedback on TTCOMBAT's Zone builder

Post by Thunderboy »

As listed, please leave your feedback here.

Cheers, Michel
“We're like the Forums little pitbull. You'll beat it, mistreat it, and once in a while we'll escape to attack somebody.” ;)

Location: The Netherlands, Europe

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blackseven
Posts: 4
Joined: Sun Jun 16, 2019 12:13 am

Re: Feedback on TTCOMBAT's Zone builder

Post by blackseven »

It doesn't seem to allowed an Allied Resistance list to be built.

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Darios
Posts: 6
Joined: Sat Jun 15, 2019 5:10 pm

Re: Feedback on TTCOMBAT's Zone builder

Post by Darios »

Gaia Movement 20" ?

Any other Gate rules missing? Are they just normal Transports now i.e. can stuff die while being transported and no more hop in gate a exit gate b fun?

Typhoon 3 shots strafe 3?
Still the ruling Hedgehog!

Tendentious
Posts: 4
Joined: Sun Jun 16, 2019 11:45 am

Re: Feedback on TTCOMBAT's Zone builder

Post by Tendentious »

The gates have "Access" now, which no other faction does, so I'm assuming that's the new teleportation rule.

They've been very good with updating things - my friends and I noticed several problems, which were fixed within an hour or so of us emailing them about them.

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