coherency and disembarking
Re: coherency and disembarking
as inf. bases are 2 inch wide, they cannot be next to each other with the small side connected because they are then not in their coherency of 1 inch. So the first case is possible but only with the long side connected to each other. The second case should not be possible. But then again, I wonder if this is what is intended.
Re: coherency and disembarking
Remeasuring you are correct on the second case. I actually like the old system more.
Re: coherency and disembarking
yeah me to, probably gonna house rule it so that it is base to base again.
Also I think we need to house rule that you cant enter en leave a building in the same activation to stop unopposed objective grabbing from garrisons.
Also I think we need to house rule that you cant enter en leave a building in the same activation to stop unopposed objective grabbing from garrisons.
- TimeWizard
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- Location: East Coast US
Re: coherency and disembarking
I agree with Aladinn, for me coherency for infantry can be 1" and/or B2B and you cannot enter and leave a feature in the same turn.
Re: coherency and disembarking
B2B is a much better coherency rule for the infantry.
Also I think that not being able to enter and leave a building the same turn would really make sense.
Also I think that not being able to enter and leave a building the same turn would really make sense.
Re: coherency and disembarking
certainly not enter+search+leave- that's a bit silly. the coherency thing doesn't bother me much because you rarely ever see infantry not in garrisons outside freeriders or ATV's, usually infantry on the floor are just waiting to die.
"I don't trust anyone who lets a magic 8-ball run their civilisation"
- TimeWizard
- Posts: 28
- Joined: Sat Jun 15, 2019 12:06 pm
- Location: East Coast US
Re: coherency and disembarking
It's true that you rarely see infantry outside of garrisons, and all infantry in garrisons are in coherency. With the way the rules are written, it looks like you could move a transport 4" away from a structure or "feature" and disembark infantry directly into the "garrison". Correct?
- BlackLegion
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- Location: Germany
Re: coherency and disembarking
In V1.1 you couldn't enter and leave the same building during the same activation.
There is nothing similar on V2.0?
There is nothing similar on V2.0?
Re: coherency and disembarking
Provided the second aerial transport was landed nearby already, before it activates. In V2 it seems you can no longer just approach a flying transport and leap in. They must be landed. And they can only do this as part of their own movement which requires them activating. As aerial transports are no longer activated "at the same time" as the units they carry, they follow the standard order or operations for activation. You must completely finish activating one squad before moving onto another.
I hope this makes sense, it gets a bit rambley and circular.
- TimeWizard
- Posts: 28
- Joined: Sat Jun 15, 2019 12:06 pm
- Location: East Coast US
Re: coherency and disembarking
In V2.0 a unit that is in coherency and ends it's moving action within 2" of a Garrison can enter it. I think the part "ends it's moving action within..." pretty much means that you couldn't enter and exit a Garrison in the same turn.BlackLegion wrote: ↑Thu Jun 20, 2019 5:02 pmIn V1.1 you couldn't enter and leave the same building during the same activation.
There is nothing similar on V2.0?