Trying to maximise for V2 and to take advantage of the flying circus:
Name: Unnamed Army
Faction: Scourge
Planned Points: 1750
Points: 1741
Commanders
Commander 1 || Sphere of Influence:24" || CV:6 || Cost:155pts
Battle Groups
HQ Group 1
Oppressor
Armour Group 1
Hunter x 9
Eradicator x 1
Frontline Group 1
Troops Warriors x 2
Eviscerators x 2
Frontline Group 2
Troops Warriors x 2
Destroyers x 2
Vanguard Group 1
Screamer x 1
Vanguard Group 2
Monitor x 4
Monitor x 4
Auxiliary and Transports
Raider x 2
Marauder x 2
Invader x 4
Harbinger with Mini Arc Caster x 3
Despoiler with Twin Plasma Cannons x 1
Vampires x 1
Hunters get a first turn threat range of 32". Similar for the HQ crab. Empty Raider and Harbinger ftw (Flying circus! Yeah baby!).
Cv6 to make sure I can double attack with my infantry and get the flying circus in 1st every turn after drop off with: 4 flamers, 3 arc casters, 2 Plasma hoses, a Vampire and Twin plasma cannon on top of what I actually want to activate. Also should help to get the last activation on turn 1 to respond to infantry movements with my Eviscerators or alpha strike something with my 9 hunters.
I'm sure I could beard this up a bit more with better BG placement but that'll do for now.
Alpha strikes and alpha strikes hard.