Search found 39 matches

by Mr.prowler
Thu Feb 13, 2020 1:53 am
Forum: Dropzone Commander
Topic: RIP Corsair V2
Replies: 9
Views: 4443

Re: RIP Corsair V2

So now that i've had some gametime with them I'd like to make some more remarks. I feel the corsair is in a really good spot right now, probably the best it ever has been. It now fulfills a very unique and interesting Heavy AA/Demo role that no other fast mover really does. Pros: 1 High energy- inst...
by Mr.prowler
Wed Feb 12, 2020 11:16 pm
Forum: Dropzone Commander
Topic: Scourge
Replies: 5
Views: 2587

Re: Scourge

They sure are! I've also got to thank Wolfmire for bringing up the (Minor/maybe not so minor) lack of scourge units. I've felt like the scourge were a bit more limited in what we could do for a while...
by Mr.prowler
Thu Jan 30, 2020 1:44 am
Forum: Dropzone Commander
Topic: Scourge
Replies: 5
Views: 2587

Re: Scourge

I would like to see a couple more vehicle variants, maybe a hunter with shard cannons for example.
by Mr.prowler
Mon Jan 27, 2020 5:12 am
Forum: General
Topic: Comms question
Replies: 2
Views: 2125

Comms question

Lore q here, do the colonies have any form of superluminal communications system? If so, where is it mentioned? Or do ships just jump and relay bursts of data for commands, then pass it along to the next messenger ship?
by Mr.prowler
Fri Jan 24, 2020 9:55 pm
Forum: Dropfleet Commander
Topic: The Harpy
Replies: 25
Views: 9389

Re: The Harpy

Harpy: 35 Points Scan: 6" Sig: 3" Thrust: 12" Hull: 4 Armor: 5+ PD: 4 G: 2-6 T: L Specials: Atmospheric, Outlier, Paired hunter Weapons Oculus Beams Lock: 3+ Att: 1 Dmg: 2 Arc: F/S Special=Scald Plasma Cloud Lock: 3+ Att: 2 Dmg: 1 Arc: F/S/R Special=Close Action, Scald Paired hunter= For every 2 shi...
by Mr.prowler
Thu Jan 23, 2020 4:04 am
Forum: Dropzone Commander
Topic: Different Hazard suits
Replies: 3
Views: 1981

Re: Different Hazard suits

I doubt it'll happen, but starship troopers/forever war style "heavy" hazards would be cool.
by Mr.prowler
Mon Jan 20, 2020 2:53 am
Forum: DZC Rules
Topic: Are these errors or really weird design choices?
Replies: 3
Views: 1872

Re: Are these errors or really weird design choices?

Do you know anything about the stalker/ravager buisness? Or the melee rules inclusion?
by Mr.prowler
Sun Jan 19, 2020 4:35 pm
Forum: DZC Rules
Topic: Are these errors or really weird design choices?
Replies: 3
Views: 1872

Are these errors or really weird design choices?

So it's no new fact that the new builders have some oopsies now and then, but I can't tell if these are oopsies or really weird design choices. The ravager and stalker have the same hull, which usually means they would have the same move, but the stalker moves 2 inches farther than the ravager (6 vs...
by Mr.prowler
Wed Jan 15, 2020 12:48 am
Forum: Dropfleet Commander
Topic: The Harpy
Replies: 25
Views: 9389

Re: The Harpy

What if harpies were more of a force multiplier? Give them a new weapon that assists friendly scourge ships in dealing damage/softening up the enemy? For example: Oculus shimmer 2+ lock 1 damage 1 attack F/S arc Special: Alt-1 Bloom Convection blast: on critical hit, scald effects are increased by +...
by Mr.prowler
Mon Jan 13, 2020 3:25 am
Forum: Dropfleet Commander
Topic: The Harpy
Replies: 25
Views: 9389

Re: The Harpy

I feel that the harpy (and all scourge frigates) are already unique in that they can lurk in atmo. If not dropping points, giving it some kind of minor special rule that plays off of that strength could be interesting.